import { UIComponent, UIMgr } from '../../../Framework/Scripts/Managers/UIMgr';
import { CameraComponent, EventTouch, Node, Vec2, Vec3, _decorator } from 'cc';
const { ccclass, property } = _decorator;

@ccclass('UITest_UICtrl')
export class UITest_UICtrl extends UIComponent {
    private Camera_2D: CameraComponent = null
    private touchNode: Node = null;
    start() {
        this.Camera_2D = UIMgr.Instance.uiCamera

    

        this.touchNode.on(Node.EventType.TOUCH_START, this.onTouchMap, this);
    }
    public onTouchMap(event:EventTouch)
    {
 


    


       

        
    }
    onLoad(){
        
    }
    update(deltaTime: number) {

    }
}


